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Ghost recon wildlands pc transferring save files
Ghost recon wildlands pc transferring save files










ghost recon wildlands pc transferring save files

ghost recon wildlands pc transferring save files

You need all skeleton parts and combine them in right order. Don't apply animation to HEAD model, because in most cases it will distort it. Small ASCII will have anim skeleton, SMD will have both animation & mesh skeletons, so applying this as animation you can transform the model to place eyes/teeth/other parts correctly (as shown on these videos, ). Additional skeletons will be in separate files: This will generate ASCII file with all parts combined. TXT file onto the tool, or run the command above. Wrong order MAY break them.Įxample file for non-censored version of Nina:Ġ44F5D0A89F -> 1e Skeleton GR_UNP_Nina_Head Like vest connected to main body, then some attach point connected to that vest. You have to list them in order of the table tree they will be connected in this order. Important is to move skeletons to the top, and the order of skeletons is also important. If you try combining the uncombinable, the result is unpredictable. You can leave ONE option for each part, or many, but be careful. The tool will only use "objects" and "skeletons", all other lines will be ignored. You can make comments or change the file as you want. TXT file with what you want to exportĪfter you study the tables, you have to select what you want. "all" option will generate a set big enough to contain every possible part "N" option will generate N random part sets. You should learn the table tree carefully before trying to export it. For explanation about these tables, see below. This will output all tables for Nina Flores.

ghost recon wildlands pc transferring save files

Step 2: get table tree for some entity (or additionally, create part sets)Įxample: Wildlands.exe 040123B873C > nina.txt One of DLC files is not compatible with current version, don't add it:DataPC_20_dlc.forge Note: tool loads FORGE files in order they are listed in INI file, so you have to be sure to put PATCHES FIRST or tool may crash or give incorrect results. If you change INI, or game will update, you need to delete generated file assets.dat so it will be regenerated. On the first run, tool will create a list of assets in all these files.

  • Warning! – For some versions, You have to change ID otherwise save will not work! Read the description in the archive.Step 0: correct forge.ini file to set which forge files to use and their location.
  • Versions – Licence, CODEX, CPY, STEAMPUNKS.
  • Description – Game completed for 100% + DLC’s, all weapons unlocked and upgraded, LVL – Tier 1, map opened for 100%, everything unlocked and collected, skill are maxed.
  • CODEX – C:\Users\Public\Documents\uPlay\CODEX\Saves.
  • CPY – C:\Users\User\Documents\CPY_SAVES\CPY\UPLAY\1771.
  • STEAMPUNKS – C:\ProgramData\Tom Clancy’s Ghost Recon Wildlands\UserData.
  • Steam – C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\Uplay User ID Number\3559.
  • Uplay – C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\Uplay User ID Number\1771.
  • Make a backup of your save before adding!.
  • Copy save to possible savegames folder location.
  • GHOST RECON WILDLANDS PC TRANSFERRING SAVE FILES DOWNLOAD

    Download Savegame for Tom Clancy’s Ghost Recon: Wildlands 2017












    Ghost recon wildlands pc transferring save files